Mission 8 (Present)
Contents
Prologue
PLEASE WATCH THIS FIRST
Rogues
: Hello everyone! No, no, you’ve got it wrong! Don’t look for Gunpowder! He asked me to help out this month while he takes care of some other business for Devonshire. Really! Dmitri here can attest to that!
: Okay, now that I’ve got your attention... well, honestly, I need help from a lot of you. It’s a really important mission, and I’ve gotten the okay from Gunpowder. Again, just confirm with Dmitri! I think Dmitri is actually the one who’s collected most of you to help out with this, so you probably already know.
: So... I suppose I’ll cut to the chase. It’s very, very important that what I tell you not be repeated until after we’ve completed our goal. Shh, don’t be so loud! We need to be quiet and discreet. I’m not joking. If you can’t handle that, please leave until I discuss the other missions at hand.
: Who’s left? Hmm... I guess this will do. You all look rather strong, which is something I need right now, a little urgently. A bit of brute force is going to be necessary. No, no, I don’t like it, myself! But there’s no other way to do this, and it needs to be done soon.
: Shroomsworth is in the Merchant’s Hut right now. ...yes, I know, you might think he ought to be, but that’s incorrect. He’s trespassing. He and all of the other Pokemon in there--save the customers, of course-- are trespassing. None of the Merchants have any right to be there at the present moment!
: Ah... look, I know we had a bit of trouble together not too long ago, some of you and I. I know! Chex was really displeased, and I felt bad about that, but... well, hopefully we can move on from that. He was paid his dues, it won’t happen again, and so on. I assure you, there were good reasons for that, and it had nothing to do with him. It was Alomomola business, surely you can understand.
: Let me introduce myself formally. I’m Anana, and some of you may have already known this, but I’m the sister to PK. The Kecleon, yes? Okay. I see the looks I’m getting. I’m not like her, though. I can assure you that. I honor my word, and you have it about everything I’m saying here: it’s the truth.
: Shroomsworth does not have the rights to be there, managing those Pokemon. He is not supposed to be there. PK is, and, failing that, I am. It’s not really too confusing: he was removed from the documents officially some time ago, when my sister was still here. After their... little falling out, or whatever it was. I know! Who even cares about that, right? It’s about who does the best job running this village, yes? Well, that’s not Shroomsworth. What did he do when things got rough? He left. He ran away like a coward, leaving my sister all alone. What type of leader goes off when the goings get tough? Certainly my sister couldn’t help it, what, with missing teammates and... that all... but Shroomsworth! He should know better!
: But, seeing as he doesn’t, I’m here to help. If you all care about this village, you’ll help me in my noble task: to get in a good position to run this village smoothly in my sister’s absence, as it ought to be. I mean, about me running it smoothly. Not about her absence. That’s pretty terrible.
: So... why is this a “backdoor” operation? Because he’s making it very difficult for me. He has no idea this is going to happen. He... rudely showed me out when I came by earlier, when I was only offering my support and aid! Can you even believe that? So we must act now, before he gets his defenses up. I can bet you anything he thought I’d be back in a week or so. No, not I. We have to strike at night, after all of the Merchants are gone on their own missions. By the time they come back, I’ll be running this place smoothly, Shroomsworth will be gone (as he should be), and I’ll have my Corps members from Alomomola in here guarding the place. So, don’t worry too much about helping me after I get in place. I won’t be budged.
: Hmm... was that it? Oh, it’s most important to get Shroomsworth, Malt, and um... that little Deino girl out, first. If anyone fights back, don’t kill them! Please, heavens no, no more killing! Just subdue them in any way you find fit for this mission. It’s okay if you have to fight a little dirty. I mean, Shroomsworth was practically begging for this. He should know better.
: Okay. I suppose that covers that! In case some of you aren’t as well-equipped to handle this, there’s a couple of other missions that Gunpowder needs done as well. Let’s see, what were they...
: Okay, according to this letter from Devonshire, there are some lava rocks near Fortissimo Peak and... there’s supposedly a Hydreigon there, this says.
...wait. Of course there is! I know him, his name is Dren! I haven’t been able to do business for him for months now after I heard sissy sent some stupid Merchant team to go do business there! There was some sort of incident and he got upset. If this is the same one, anyway!
: Last I heard, Dren got some new bodyguards and some new help. He has a lot of fiery pals now helping watch over his treasure, which I’m sure would include these lava rocks. I know what Devonshire’s after: these aren’t normal rocks, but they’re these rare, glowing rocks that contain the essence of lava within. They’re used as permanent lanterns in some places. Even a tiny fragment lights up an area nicely. We sometimes used tiny pebbles from them to light up nice areas in Alomomola in the interior of some buildings. Well, before we got ahold of these neat electric lights, anyway!
: I suppose I’d recommend to just watch out: I’ve heard Dren’s a lot more active lately in attacking intruders, and his guards are rather strong.
: Aside from that? It says here... hm. Devonshire would like you all to collect some “moondust,” as it will help later in an encounter. What encounter? I don’t even know! But you can even read it here, yourself.
: Moondust... it says it can be obtained in Mossy Village. Ah! From Shedinja? Oh... Huh. I know the only Shedinja that lives there! His name is Loren, and we often trade. He’s a rather wealthy fellow, and has a ruffian brother whose name I actually forget right now.
: Oh, dear. It doesn’t say how to obtain the moondust except to “use force if necessary, as this is an absolutely vital item for us, and time is of the essence, as always.” Ahh...
: Well, please don’t mention my name if you go do this. I fear he’d be rather cross with me were he to find out. Maybe you can exchange something with him for it instead...? No? Well, it was worth a try.
: That’s all for now.
Meet me and Dmitri here in Devonshire’s quarters as the night sets, and we’ll make our move.
Thank you!
Main Mission - Forceful Eviction
Anana has enlisted Dmitri’s help in removing Shroomsworth, Malt, Sandy, and the other teams from the Merchant’s Hut. Anana insists that Shroomsworth is not a good leader, should not be in the hut according to the documents, and that regardless, she has a right to the hut since she is PK’s sister. Gunpowder apparently agreed to help her, and sent Dmitri with her to find fighters capable of carrying out the mission as smoothly as possible. Anana has ensured the Rescuers are not to interfere, and is having the Rogues wait until the Merchant teams are all sent on their missions far away.
Objectives
- Help Anana and Dmitri find enough Pokemon to carry out the eviction
- Wait until the Merchant Teams have left
- Do not kill anyone! No lethal force is necessary
- Deny Shroomsworth and co. reentry into the Merchant Hut for any reason
- Keep it stable until Anana’s forces have arrived from Alomomola and Shroomsworth is forced back to Sapling Village
Devonshire has left a letter for Gunpowder detailing how he would like some glowing lava rocks, a special type of rock only found near Fortissimo Peak. Anana knows that the owner of these rocks is Dren, a Hydreigon who has stopped doing business with anyone after an incident many months ago (during Mission 1). Anana says that in recent times, Dren has amassed a small army of fire Pokemon to help watch over his stash of goods.
Objectives
- Reach Fortissimo Peak’s base and infiltrate the interior of the volcano
- Find where Dren is keeping his goods
- Avoid any guards! Or, fight them if you must.
- Obtain an ever-glowing lava stone
Side Mission - Taking Moondust
Devonshire has also asked for some moondust, which Anana knows can only be obtained in Mossy Village without much hassle. There, a Shedinja by the name of Loren has collected a fair amount himself. Anana regretfully says that you must take it from him, and furthermore, asks that her name not be mentioned around him at all. She lets it be known that Loren will call for help from the village the moment he gets a chance, so stealth is optimal if you want to avoid a fight. Loren’s guard is amazing... most of the time. Since the moondust collects in his back, it’s hard to avoid confrontation; crafty Rogues are preferred for this mission.
Objectives
- Head to Mossy Village
- Scope out Loren’s place
- Take Moondust from Loren’s back
- Watch out, as Loren calls for help the moment he senses a threat
Mission 8 is now due April 28th!
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Rescuers
: Ahh, goodness... Hello everyone again, I’m sorry that these missions are being put up on such short notice, but there are a few things I needed to address immediately. It has been... insisted I do so.
: First point of order, do any of you know Lexy? The irritable eevee who’s been wandering around town today? Some of you may recall that he is the librarian in Merlot’s castle, and as far as I’ve heard it is rather unusual for him to have, well, come all the way here. Regardless, he has asked for my aid, and as annoying as he may be, I do have some obligation to help those in need. Even if he could be a little less pushy...
: Ahem! He was not entirely clear as to the purpose of his request, but he has asked for the aid of two pokemon to travel with him into the forest and, err, entertain a child. Well, more than that... It sounds like you will be talking to a, erm, dead child’s ghost.
: What a chilling prospect, and for what purpose I really can not guess. Lexy has said it is to retrieve some sort of ‘important item’, but really, if he could not spare any more details than this confusing mess than I hardly think his request is any more important than the other tasks I have to ask of you. It’s your choice, really. It does not sound too difficult, albeit disconcerting.
: I also need to ask some of you to travel to Mossy Village, to the southeast, and retrieve some moondust for me. I, ahh, do not know what for, as of yet, but Mike has insisted I do so in the letter I got from him. It’s certainly a strange request; I used to there live there and I don’t myself know the use of the dust... but I will assume it is important, or Mike wouldn’t have asked!
: Of course, this will not, in fact, be easy. It certainly won’t be... child’s play, so to say, heh. There is only one bug pokemon that gives off the dust, Shedinja, and not every Shedinja does so either! No, you will have to attain the dust from one of the residents of the village, whose name is Loren. He is a very nice fellow, as I recall, but he does not give things away for free, or even for money. No, your best bet would be to offer to help Mossy Village out in some way, by fixing some of the silk bridges, or cleaning up, or doing some volunteer work! Loren is very fond of the pokemon in Mossy Village, so anything you can do to help would greatly improve your image in Loren’s eyes.
: Lastly... Well, there will be some business going on at the Merchant’s Hut today or tonight, and I must ask that you all stay out of it. It turns out that with PK missing, the ownership of the hut falls to Anana, her sister from Alomomola--but Shroomsworth has refused to leave. While I’m sure many of you will sympathise with the fellow, he is not in the paperwork and no longer has any claim to the guild, so he is, ah, trespassing at the moment. Anyway, we needn’t involve ourselves, only stay out of the way while Anana and the Rogue’s guild deal with the change in ownership. It is a shame, really... Shroomsworth has had a rough time of it lately, what with being refused his place as elder of Sapling village, only to return here to find PK gone, and now he is being kicked out of the Merchant’s guild too...
: Oh! I, ah, probably shouldn’t be talking about this to all of you. Ahem.
: That is all I need to ask of you fine guild members. But I will end this on a good note: I’ve actually heard from Mike, and he is confident that they will be returning soon. As much as I still hold some resentment to the fellow for leaving me here with scarcely a word not so long ago, I cannot help but feel a little confident, myself! Maybe it is just a feeling I have, maybe it’s his letter, but I am... certain this whole mess will be over with soon. Things can’t be bad forever, right? Ahah... ha...
: Anyway, good luck with your work, everyone.
-Fresnel
: Aw dang, this is all we were able to get? I hope this is gonna have to be enough, we'll have to make it be enough! Hang in there pirate dude!
: Stop gawking at me and stay focused! I know we're on Barty, but let's not get distracted... yeah, it's cool I'm back, but we're all Rescuers, and we gotta think of how we're gonna rescue Gunpowder. Chex only told me a little bit, but he was pretty frantic, and the little dude's usually always quiet and serious, so... it's gotta be dire.
: Chex left me some notes while I was busy getting you guys, so I'll tell you everything I know before we land. We're headed to a cave system of some sort. Some burial ground? Chex wanted a bone, and he said that Gunpowder was going there for Devonshire... but didn't say for what. Something got Gunpowder, and Chex managed to escape in time to raise the call for alarm.
: If it got Gunpowder, it's gotta be strong, since that pirate dude is pretty tough! Chex said we oughta not fight the baddie, because it felt like... a bad Devonshire? Never thought that little Rogue was particularly good, but I never thought he was bad... Creepy, yeah, and I wouldn’t want to meet him in a dark alleyway, sure! Yeah...
: I don't want any of you trying to fight whatever it is that's in the cave. If Chex is right, I don't think we'd be able to win. Going into the evil-Devonshire-cave-monster's lair just to fight it? No thanks, dudes. We're here to rescue someone, not become in need of rescue ourselves. I don't want anyone to get hurt. The guy’s not gonna give Gunpowder up when we get there, but we just... we just need to be careful.
: I mean it, guys. Don't become a casualty when we get to the cave. We need to get in, get Gunpowder, and get out. Being a hero isn't cool, it just gets people hurt.
: I hope he's doing all right.
Main Mission - Rescue Gunpowder
Gunpowder has been caught in the cave of a crazy Pokemon, and needs help escaping. Chill has shown up in the nick of time to learn from Chex that Gunpowder needs rescuing. Chex has told Chill that the Pokemon has a very bad and insane aura, and can be considered stronger than Devonshire. Chex is convinced the Pokemon’s like a “bad Devonshire” and so warns that contact with the Pokemon will probably lead to a reduced mental health. Chill doesn’t want this; he wants the mission to be a quick “in and out” - no acts of heroism. Helping Gunpowder escape and losing no one to anything are Chill’s top priorities.
Objectives
- Infiltrate sacred burial ground
- Locate Gunpowder
- Escape without trying to defeat the hostile Pokemon
Lexy needs help in the Illusory Woods with talking to a dead Pokemon in their sleep. The Pokemon supposedly wants to play a game of hide-and-seek, which is the only way it will let Lexy into the dark void holding the precious Twilight Clarinet in some sort of pillar. Satisfy the child, and help Lexy get the instrument. (This will keep the instrument out of trouble, right...?)
Rumor has it he also asked the Merchants to do this.
Objectives
- Go with Lexy to the Illusory Woods with a party of at least 2 Pokemon
- Fall asleep in the correct area
- Play hide-and-seek with Lexy and the child in the dream
- Help Lexy obtain the Twilight Clarinet
- May collaborate with Merchants
Side Mission - Loren’s Moondust
Loren the Shedinja is the sole nearby owner of some moondust. It’s only obtained by a special filtering process that hasn’t been passed down for quite some time now, and Mike has asked Fresnel to obtain some. He knows that Loren should have some, as the last remaining Shedinja of the village, and that Loren doesn’t like taking money for his rarer items - instead, he likes seeing Pokemon do community projects or help with Mossy Village in some way. The bigger the project, the more likely he’ll give a nice haul.
Objectives
- Go to Mossy Village and find Loren the Shedinja
- Figure out what volunteer work he wants you to do for the village
- Collect as much moondust as possible
- Watch out for any Rogues who might be plotting to steal it with nefarious means, instead...
Mission 8 is now due April 28th!
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Merchants
: I feel like I haven't had my head on straight lately, with so much going on. I may have lost my temper toward some of you for one reason or another, so I do apologize. I'm a little less... on edge, one might say. That isn't to say things have gotten any better... but we all have a living to make, and it really won't do for me to be scolding you all for this and that while we work toward that goal, hm? Right-o, then!
: Despite these odd times, we have plenty being asked of us, the most pressing of which coming straight from the library of Draclugia Castle. I cannot say Lexy is the oddest Pokemon I've met from that... 'interesting' residence, though he could use a bit of the cheer the lot of you tend to have. Not that I can blame him, living in servitude to such a... well, let us not get into that. Goodness knows that ghostly fellow may transcend time itself to strangle me again over my thoughts on the castle's Lady.
: But I digress. The Eevee wishes for two of our best to follow him into Illusory Woods. He means to do... something, in order to contact a deceased Pokemon. He wouldn't really speak much of the details. Normally, I would never give you all such a vague task, but we are being greatly compensated for this! Which is to say, you will be greatly compensated, as I'll be certain to give you your proper cut for whatever the job turns out to be.
: Sketchy, I know. Fortunately, we are enjoying an abundance of work in these trying times! If you're seeking something simpler... ah, yes. We have an order of a special alcoholic brew from Gambitville that hasn't arrived. I'm certain you know the drill on this... go and personally collect the goods, pure and simple. We have reason to believe that a Haunter by the name of “Gold” is responsible for the tardiness going on here, but I fear I know little about him. My only information is that prior to his unlife, he fathered someone named Opal... the Seviper damsel residing in our village, I believe.
: I really find that one rather confusing... perhaps it too is a bit much, hm? Moving on to more sure work, our resident tailor Gnasher wishes us to collect some of the finest Silcoon silk. Unfortunately, the finest silk only comes from one Silcoon in our immediate vicinity, and she has a rather protective father. A burly Heracross. I'm leaving it up to those of you who accept this mission to negotiate a price with him. The word from Gnasher is that this Silcoon's family line is known for producing the absolute top-quality silk in the region... rumors even float about that the threads hold mystical properties! I've heard that part is rubbish, but if the product is truly as high-quality as the foul-mouthed tailor thinks it is, I would prefer that you put your Merchant know-how to the test and get the best deal out of her father that you can. However... do not leave without that silk!
: I know what some of you may be thinking, but no. We aren't stooping to theft. What I'm saying is that if he really demands a high price from us and won't go any lower, I'm giving you permission to... to...
: … overpay. Yes, I said it. But only if there's no other way, eh wot?! Don't go emptying our coffers on this deal, please!
: Ah... goodness, I dare say I flustered myself. I almost feel like I forgot something... no, no I surely did not. I must focus!
: As you can tell, we're (almost) all profits upon completion of these missions! Business really couldn't be better, given the circumstances. There's just one simple little... ah, apologies. One rather big issue to note...
: Madam PK's sister Anana is nosing around in our business in unwelcome ways. I fear the little sea-town siren wishes to undermine us in some fashion, though as far as I can tell she has left for Alomomola again for the time being. I'm not certain she'll do anything, and it would be at least several days before she could arrive from her residence to begin with, but I wish to have a plan for the worst, for once. I urge you all to attempt to handle our current business as soon as possible, just in case.
: I do hope that didn't sound too dire. As I said, I'm not entirely sure she'll do anything at all! … Still, please heed my warning. It certainly cannot hurt, eh wot? Now, go out there and make the guild – and yourselves – wealthy!
Stay Classy,
Shroomsworth
Lexy needs help from reliable Merchants, and in return he will reward them generously. He needs at least two Pokemon to go into the Illusory Woods with him in order to talk to a dead Pokemon in his dreams. After falling asleep, a pillar should become visible with the Twilight Clarinet in it. The dead child won’t let anyone pass the golden line into the dark void until he is properly satisfied with a game of hide-and-seek reminiscent of when he was alive. Help Lexy obtain the Twilight Clarinet when inside the barrier. Rumor has it he also asked some Rescuer teams to help, though the suckers won’t get paid for completing the job.
Objectives
- Go with Lexy to the Illusory Woods with a party of at least 2 Pokemon
- Fall asleep in the correct area
- Play hide-and-seek with Lexy and the child in the dream
- Help Lexy obtain the Twilight Clarinet
- May collaborate with Rescuers
- May receive one of the artifact rewards below:
Jar of Weird Goo: Those who rub this goo all over themselves will be able to turn into a copy of their friend or opponent, as well as acquiring all of their moves! However, there's only enough goo to use this item once, and it only lasts for a short amount of time depending on the size and strength of the one who uses it. Grants a single use Transform to one Pokemon.
Recycle Bin: Eaten up your berry in the heat of battle and need it again? Place the leftovers of whatever item you last used into this bin, and in a few moments it'll be good as new! Allows the holder to use Recycle.
Mutual Stakes: When two Pokemon have these sharp stakes stab into both of them at the same time, their health will even out until they're exactly the same between the two. Invokes Pain Split when used.
Portable Nest: Need a rest? Then get this nest! Place it down anywhere and make yourself comfortable in this easy to carry bed. Invokes Roost when used.
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Side Mission - Gambitville’s Best Moonshine
Shroomsworth has an order of alcoholic drinks that haven’t been delivered from Gambitville yet. From what he’s heard, Gold, Opal’s father, has killed a store owner and not let anyone gain entry to the building. He wants the delivery made at whatever the cost. Make sure none of the product is damaged!
Objectives
- Head far north to Gambitville
- Face Gold in order to obtain the order
- Bring it back to the Spinda Cafe without incident
Side Mission - The Golden Rainbow Silk
Gnasher has proclaimed how badly he needs a special silk from a shiny Silcoon found in Mossy Village. Apparently she’s from a long line of Silcoon who become Beautifly with amazing, shimmering, iridescent wings. Gnasher will not rest until he has some of the silk before this Pokemon evolves. However, her father, Vince the Heracross, has proved a very troublesome negotiator when it comes to price. He’s aware of the worth of the silk and is doing all he can to milk it. Shroomsworth, also aware of the worth, has set aside a pretty penny for the dealings with Vince for any Merchant team willing to tackle this tough client.
Objectives
- Go to Mossy Village and find Vince
- Negotiate somehow to obtain the silk from his daughter
- Watch out, as Vince likes to try to pull tricks to get more money
Mission 8 is now due April 28th!
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Main Mission Artifacts
Merchants
Ah, merchants. I can appreciate the capitalist philosophy: avoiding the tough ethical questions by picking the answers with the largest price tags attached. In that spirit, please feel free to take one of these invaluable items as compensation.
1. Soba refuses to allow this dull vegetable knife in his kitchen, so I'd love for you to take it off of our hands. He claims to have forgotten who gave it to him, which I believe as much as I believe it's for vegetables. Or that it's a knife. Or dull. Please be very careful handling this and... well, I suggest you point it away from anything with structural integrity you'd like to preserve.
Sometimes invokes Guillotine. Careful!
2. Pretty ordinary tongue depressor, but there are a few surprises left in it if you know how to use it right. As an added bonus, I'll throw in this pretty ordinary delicious tonic that's universally considered mouth-wateringly tasty. What's not ordinary is the bottle; it refills itself gradually. Shame the stuff reacts horribly to any attempts at cooking with it, and we never figured out how to make the bottle refill with anything more practical.
Invoke Spit Up and Swallow, respectively.
3. Ah, one of my favorites! How to Organize Books: A Literary Tour-de-Force on the latest Book-Organizing Techniques. Don't worry; I have another signed first-edition print. I don't know what bestowed it with supernatural powers, but it seems to have the ability to inspire drowsiness in any who hear passages read from it.
Invokes Yawn.
4. This item is fan-tastic! Ah-ha-ha-ha. No, it's just a fan. Something's imbued it with the force of a strong gale, though, so avoid pointing it at anyone you'd like to keep in this timezone.
Invokes Whirlwind.
5. Don't tell her, but this is some offensively odoriferous perfume that I desperately need to get out of the castle. I can't take any more Scent-Sational Saturdays. It's supposed to be very relaxing, therapeutic, that sort of thing, but all I can smell is an abandoned flower factory compressed into a convenient travel size.
Invokes Aromatherapy.
6. Ah, this fine masquerade ball mask allows you to duplicate another Pokémon's passive abilities and look astoundingly fashionable besides—the mask changes theme to match who you're copying. Honestly, this is the most useful thing I've got here. I'd appreciate if you'd pick something else so I can keep this.
Invokes Role Play.
7. This jar contains some, ahem, perfectly normal and unimplicative goo which can be... smeared upon one's person to change one into a copy of a nearby Pokémon. All of the target's skills and physical attributes become yours. Alas, the effect wears off quickly, its duration is shortened yet further with larger transformations, and the goo can't be reused. Given that inconvenience and the difficulty of acquiring more, I've, ah, rarely had occasion to use it myself.
Invokes Transform. Transformation is temporary. One use only.
8. Here I have a canister which can restore minor damage to everyday objects. A berry with only a few bites taken out of it, say, will be replaced with an entire new berry. As with many mystical items, there's a fascinating story behind this, but I'm sure you have better things to do with your time than hear me tell it. I do hate to part with it, as I use it to remove creases from improperly folded paper, but it seems a fitting reward.
Invokes Recycle.
9. This is a nest. If you're a bird, you might like to nestle in it. If you're not a bird, I'm not going to stop you, but your parents will start to wonder just where they went wrong. He was such a good boy, they'll tell each other, tearing up the birthday card they'd bought for you. Such a good boy.
Invokes Roost.
10. It's unclear who originally owned these stakes; virtually anyone in the castle is a likely suspect. They have an uncanny knack for balancing pleasure with pain, which unfortunately makes them unsuitable for their intended use. Perhaps you can find a novel way to use their unusual properties.
Invokes Pain Split.
Rescuers. So proud and noble. Unlike the greedy merchants over whom you claim the moral high ground, you're willing to do what's right without expecting so much as a pat on the back. Good for you.
Most of you, anyway. Some of you caught wind that I'd offered the same job to the merchants for a handsome reward. Some of you grumbled about how unfair that was, to be offered exactly what you ask for.
Well, never fear! I have plumbed the depths of my unfathomable intellect to find the perfect companion for your guild. It's tall, spindly, and yellow. It'll go flimsy at the slightest touch and can hardly stand up to any external force whatsoever. Left to its own devices, most anyone would agree that it'll sit there and do absolutely nothing whatsoever, though it may register as a minor inconvenience when wielded and used to harass someone else. And it has a very hard time staying straight.
But enough about your illustrious leader; let's hear about the reward! You have your choice of any of this foam water noodle, which does nothing. It comes in a wide range of colors, from insufferable saffron to chafing-my-ass chiffon to apathetic aureolin. I hope it's just as useful to you as you have been to me.
Invokes Splash.
Rogues
Hello Rogues!
I’ve recently come to understand that it’s hard to be convincing to many of you in helping me to reclaim what is rightfully mine. It seems that a great deal of you have sympathy for the Breloom who’s only proven to leave when the times get difficult. What a shame! I had some lovely rewards were you to complete and succeed at my simple task!
Oh... you’re listening now? That’s great! That’s really great! Let me briefly explain what they each do. And no, I cannot bestow these upon you until you’ve actually helped me successfully. What type of reward would it be if you failed my mission and still got the prize? That’s just not very economical for me.
1. This is a swirly pendant! I really like it, but it makes me dizzy if I look at it for too long. It’s a great distraction if you want to pull punches because your opponent won’t be able to stop staring at it! It’ll confuse the heck out of them, you know? A simple, yet effective item!
Invokes Dizzy Punch.
2. This... this is, um, actually really rare. But I figured I’d put out my best rewards I have to offer... and it’s not like I have any use for this, um, anymore. It’s a very, very special tea--a life tea!--but it’s diluted. Even the container is rare, a special thermos. The tea will cure many diseases and heal wounds at an incredible speed, but since it’s diluted, it doesn’t work as well as it used to. Beware though: if you take the cap off, the effects will diminish rapidly! Can only be used once.
Invokes Recover and restores defects.
3. Ah, this! My lucky coin. It’s got a Kecleon head on both sides! ...no, no, I wouldn’t use it to cheat! I mean, it’s not like anyone needs to know there’s no tails if they don’t ask, right? And if they bet tails without looking at the coin, that’s not really my fault. I’m sure you can find a use for it...
Invokes Nasty Plot.
4. My lovely mirror! Oh, gosh, I don’t want to part with this either! It’s really neat, though. Just make someone else look into it for a moment, then gaze into it yourself. Suddenly you’ll find you’re able to perfectly mimic some crucial aspect of that Pokemon for a brief time. It’s so useful when making business deals where I just don’t understand the other Pokemon. We become somewhat linked, you know?
Invokes Role Play.
5. A... creepy doll. This was Paya-- this was a doll around my house. It follows me around randomly sometimes, and I feel like it stares at me. I just don’t get it. I’d really rather do without it. She always would pull some weird trick where a doll would be in her place... I don’t know how she did that. Is that just a teleportation trick...? Well, whatever. I’m sure if you take this doll, you’ll understand how to pull off the move if you keep an eye on it long enough.
Invokes Substitute.
6. This is what I like to call a “Tricky Band”! It’s great if you’re a weaker Pokemon and have to rely on your wits to win fights! You can trip your opponent, use it to catapult rocks, use it to fling them around... hee hee! All sorts of neat tricks can be pulled off with this handy band. It’s extremely resilient, so don’t worry about it breaking.
Invokes Foul Play.
7. Oh, my broken megaphone... what is this doing h- ah, I mean, it’s a rather fantastic artifact. You simply yell into it, and the piercing sound utterly destroys the ears of any listeners for a brief time, causing them to hold their head in pain for a while, lowering their defense. It doesn’t quite work on Pokemon without ears though, suffice to say. Sorry.
Invokes Screech.
8. This is a vine you have to seek out in the nearby forest. It likes to strangle trees if left to its own devices. I like to pick the flowers I wear from this particular vine! They’re lovely and smell nice. Oh, um, the vine itself is good at binding things - it naturally tries to wrap itself around Pokemon, despite being away from any tree. It likes to suck life from them, too. As long as you keep feeding it, it’ll keep living. It’s also a tasty snack!
Invokes Bind when used and Leech Life when nibbled.
9. Did you know I’m an aspiring author as well?! I thought not! I’ll give you a copy of my latest book as a reward, if you’d like! Signed, first edition. It’s an erotic romance novel called “50 Shades of Kecleon” and surely reading the correct passage will be enough to fluster and embarrass anyone you’re dealing with! Hee hee hee!
Invokes Attract.
10. A lucky coin indeed! Whenever I carry this, money seems to appear out of nowhere. I don’t really need it anymore... well, I mean, more money is always nice but... I’ll have Tao soon enough. I don’t need to worry about tiny change. You might have a use for it though!
Invokes Payday.
11. This is a powerful little polished rock! A pretty gem... I love it, I really love it! When I hold it, sometimes it becomes really bright. It actually kind of hurts. ...well, as it turns out, I don’t actually know how it works. I think you can use it to attack others.
Invokes Power Gem.
12. Last, but not least, one of those weird “Light Bulbs” the King’s Rock Casino started using. This one’s really bright though, and not like the ones we’ve started to use in our homes here. This one really stings your eyes and makes it hard to see anything at all for a while! It’s good to use to make getaways, provided your enemy can see to begin with. I don’t think it would work on say, a Zubat or Deino...
Invokes Flash.
Rescuers
Oh man, seriously? You’re going to hold me up to look at these stupid items? We NEED to save Gunpowder, guys. SERIOUSLY.
1. This is just a skull. Who cares? Let’s go.
Invokes Skull Bash.
2. ...and that’s just a bone. A curved bone. Why are we still here?
Invokes Bonemerang.
3. It’s just spewing sand! Why would you want that?! Come on, we need to get going!
Invokes Sandstorm.
4. A fancy bone, wow, real special! Definitely worth stalling and not saving Gunpowder! NOT.
Protects against Earthquake in a small radius when in the ground, invokes Fissure when removed.
5. THIS IS JUST A BAG OF SAND.
Invokes Sand Attack.
6. What is this, a candle or incense or something?! This is NOT WORTH OUR TIME.
7. That’s the creepiest doll I’ve ever seen. Don’t take that. Seriously. What. LET’S GO.
Invokes Substitute and Curse when used.
8. Really. Some crumbly old tablet...? UGH! GLAD TO SEE MY OLD GUILDEES HAVE SUCH GOOD PRIORITIES.
Invokes Ancientpower.
9. Bone needles, fantastic! While you’re busy taking your pick and making yourself look like a greedy Merchant, I’m going to be saving Gunpowder. Ciao.
Invokes Shadow Tag when the needles are placed in the shadows of two or more Pokemon.