Difference between revisions of "Shroomsworth"
Devonshire (talk | contribs) m |
KuiperFrog (talk | contribs) |
||
Line 153: | Line 153: | ||
File:Ryuuzenga 4.png | File:Ryuuzenga 4.png | ||
File:PK Doodles 1.png|Some doodles | File:PK Doodles 1.png|Some doodles | ||
+ | File:MerchantsA2Poster.png | ||
</gallery> | </gallery> |
Revision as of 17:47, 24 March 2012
Shroomsworth |
|||||
---|---|---|---|---|---|
|
|||||
Affiliation | Merchants | ||||
Role | Guild Leader, Power Bottom | ||||
Usual Location | Tao Village | ||||
Species | Template:Species | ||||
Gender | Male | ||||
Age | Adult | ||||
Trait | Somewhat vain | ||||
Nature | Lax | ||||
|
|||||
|
Shroomsworth is a Breloom who is known as for his impeccable manners and solid business sense. Easily recognized by his exquisite monocle, he is one of the leaders of the Merchant guild along with PK. He speaks with a British accent and tends to be fluent and dignified at all times. Often regarded as somewhat greedy, he has gotten himself into trouble in the past over attempting to maximize profits and minimize losses. He expresses disgust over the idea of using spore-related or dust-related abilities, and as such has none.
Contents
Background
Pre-Guild
Sapling Village
Shroomsworth was raised along with many other Shroomish in Sapling Village. With a hut all to themselves, they had all the time in the world to play and grow, except when it was time for their caretakers to feed them, teach them, or have them sleep.
However, Shroomsworth would often leave the hut without permission and sneak about within the Commerce Mushroom, where Sapling Village did all of its monetary business among its inhabitants, as well as with outsiders. He was eventually approached by Elder Shroom who, instead of scolding the young Shroomish and sending him on his way, opted to let him stay and view the various trades that took place.
Shroomsworth became fascinated with the very idea of trading, watching what the various stall owners did, as well as how their customers would view the various goods. He spent almost all waking hours watching, and asking Elder Shroom all sorts of questions to educate himself.
His growing knowledge of the outside world lead him to realize that the Shroomish Hub was a very small place with no luxuries, only necessities. After some begging, Elder Shroom allowed Shroomsworth to set up his own stall to sell berries and use a portion of his daily profits for whatever he desired, assuming he didn't simply end up accruing debt instead.
Initially, Shroomsworth struggled to attract many visitors to his stall. Upon having his accent called 'cute' by an outsider who proceeded to buy something, he was irritated at first, but verbal encouragement from Elder Shroom allowed him to see it from a different perspective.
The following night, Shroomsworth set to work on what would become the first monocle he ever wore. It was properly circular and attached to a string, but missing a lens. The addition caused others to approach his stall, intending to briefly admire his new accessory, but ending up being sweet-talked into buying from him.
Over time, Shroomsworth became known in the village for being able to turn a profit at his young age, as well as the dignified manner he eventually began carrying himself in, bringing him more customers through word of mouth. Much to the glee of all Shroomish, his funds were used to enlarge their hub, as well as provide proper furnishing and all the toys they ever mentioned they wanted. As a result, he is highly regarded by all inhabitants of the Shroomish Hub. He often refers to all of them as brothers and sisters, even the ones that were born after his departure. They also refer to him as a brother, and encourage newborns to do the same.
He continued to run his stall for a long time, which was eventually upgraded to sell all sorts of goods instead of just berries. Many of the other Shroomish happily enjoyed their growing list of luxuries, though one by the name of Sporegard aspired to be like him, even attempting to adopt his accent and way of speaking.
As a gift for his ascension into young adulthood, Elder Shroom presented Shroomsworth with a glass lens, which their village did not have the materials to make at the time and could only trade out for. Now able to complete his first monocle, he was delighted, but also reminded of how much he had grown. This prompted a realization that, despite his work with outsiders, he hadn't seen the world at all, and that there could be others out there who could benefit from his mercantile skills like his siblings did.
Days later, Shroomsworth bid a sad farewell to his family and Elder Shroom. Promising to visit them whenever possible, he set out for a new place to settle.
Tao Village
Shroomsworth made a foundation in Tao Village through Master Foo, the dojo owner. He first interacted with him in an attempt to sway him as a business partner, contending that his dojo could work much better with more profit behind it. Master Foo's condition for humoring this deal was to be beaten in a sparring match.
By a landslide, Master Foo was the victor, but noted Shroomsworth's lack of attempts to hinder him in the ways that Shroomish tend to. When told that puffing out spores was 'disgusting' and that he would never do it, Master Foo attempted to reason with him, explaining that it was their only real natural defense against aggression. Even knowing that, Shroomsworth stubbornly refused, stating that he'd rather fight with dignity than resort to disgusting tricks, even if it wasn't what he was 'supposed' to do.
Admiring Shroomsworth's spirit, Master Foo did not accept his business deal, but did pass on an Evolutionary Scroll, allowing him to evolve into a Breloom, giving him the chance to fight the way he wanted to. From then on to the present, Master Foo sparred with him in an attempt to hone his skills toward his newly-gained Fighting-type nature. When expressing his confusion over this generosity, Shroomsworth was told of the Merchant's Guild, and how it was their place to sell things, not his.
Shroomsworth eventually met with PK for the first time through this acquired knowledge. Though he upset her at first with suggestions to improve her business, they eventually began to make sense to her. Shortly after, she came to know his exploits in his home village and welcomed him as her co-leader, cementing his place in Tao Village as one of the heads of their most profitable guild.
Missions
Mission 2
Shroomsworth was tasked with delivering a cart of eggs to his birthplace, Sapling Village. With a choice of either traveling through Creeping Forest or Draclugia Castle to reach their destination, he and the team accompanying him decided upon the castle route.
The mission was a success, although the team reported that Shroomsworth went missing within the castle for a time after claiming an attempt to negotiate with Merlot. Shroomsworth refused to comment on what occurred within the negotiations, but he and his team were allowed to pass, and delivered the eggs safely.
Mission 2 Epilogue
Shroomsworth spoke with those he left behind in Sapling Village, happily reuniting with his siblings and bringing them gifts. He learned of Elder Shroom's health complications and that he would likely not survive for much longer.
Upon returning to Tao Village, a Deino by the name of Sandy was found as a stowaway within the egg cart. After the discovery, she was allowed to work as a Merchant assistant for free instead of being returned to the castle.
Mission 3
Shroomsworth stayed back at the village, swamped with paperwork regarding various occurrences during his absence. He instructed the return of Ovaltine to Tao Ranch upon the request of the Rescuer's Guild.
Event 3
Shroomsworth played an integral role in combating the sickness caused by Sorbet, as it was revealed that the same spores grown on the head of a Breloom were necessary for the antidote.
Resignation Story
Shroomsworth was nearly blackmailed into resigning his position as a leader of the Merchants at the hands of Slasher. PK interfered with the meeting that would have sealed the deal. She later discussed the matter with Shroomsworth, leading to the two realizing their interests in one another.
Upon having this attempt thwarted, Slasher set forth on an elaborate attempt on Shroomsworth's life. Due to interference by Sandy, Shroomsworth escaped the encounter with only a broken leg, though Slasher did not survive.
Mission 4
The previous dire string of events left Shroomsworth with a broken left leg, preventing him from aiding in the travel to Sapling Village.
After Mission 4, Shroomsworth's leg was healed due to Fresnel instructing PK how to properly operate the Thistle Whistle.
Mission 5
Shroomsworth is currently aiding the evacuation efforts of Tao Village. He initially expressed a small amount of concern over the location of the evacuation tunnels, but was quickly stifled by Devonshire.
See Also
Shroomsworth's Interview Template:Clr